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System shock wiki osa
System shock wiki osa










system shock wiki osa

This is especially important in case of Pipe Hybrids and Cyborg Midwives. Agility can make the job easier for obvious reasons. Observe the attack patterns of enemies and always try to evade when they are about to strike.Neural Decontamination that efficiently protects against radiation, useful on Deck 1.Localized Pyrokinesis which makes the player immune to the explosion of Protocol Droids (and also Laser and Blast Turrets), eliminating the greatest threat of any melee weapon user.Psychogenic Strength that increases the final bonus to the melee damage.Recursive Psionic Amplification that boosts PSI statistic, influencing all Psi Powers.Adrenaline Overproduction which can greatly increase melee damage (depending on one's PSI), allowing the player to literally smash any foe in one hit.Psychogenic Agility which can be used to catch up with enemies on early maps ( Year 3, Mission 1).Psycho-Reflective Screen that protects against 15% of almost all damage ( Year 1, Mission 3).Contrary to popular belief, OSA Agent is arguably the best class to specialize in any melee weapon, as one can unlock the following Psionic Powers at the (very) beginning:.Both Lethal Weapon and Smasher O/S Upgrades (acquired preferably in that order) substantially increase the damage output of a melee weapon, and should come in handy throughout the whole game.Strength increases the final bonus added to the melee damage and thus should be a high priority.












System shock wiki osa